How To Use Witcher 3 Script Merger

'Merges' generated by the Witcher 3 Script Merger have to load first and are automatically locked to the first slot in the load order. Vortex will only pick up on mods that you have installed via Vortex.

I threw together this tool because I got tired of manually merging script files.

  • Checks your Mods folder for mod conflicts. Uses QuickBMS to scan .bundle packages.
  • Merges .ws scripts or .xml files inside bundle packages using the powerful open-source merge tool KDiff3.
  • Packages new .bundle packages using the official mod tool wcc_lite.
  • Detects updated merge source files using the xxHash algorithm by Yann Collet, implemented in .NET by Wilhelm Liao.

KDiff3 & other external binary dependencies aren't included in this source code.

< User:Neovalen

W3R: The Wild Hunt Revisited
A STEP hosted mod guide created and maintained by Neovalen.
Last Update: 9:03:52 21 July 2018 (UTC)
Help support STEP! ALL donations are applied to operating expenses.

- Visit the comment and feedback thread on the STEP forums to submit any feedback or support questions related to this guide.
- This guide is graciously hosted by STEP and solely maintained by Neovalen in his spare time. Contributions directly to the author, or alternatively to STEP for site hosting are welcome.
Notice:This guide changes several times a week. Check for updates using PAGE TOOLS > HISTORY or by clicking here (Requires wiki log in).
  • 1Introduction and Summary
  • 2Prerequisites
  • 3All Journeys Begin With The First Step..
    • 3.4Initial Configuration Tweaks
      • 3.4.1General.ini
      • 3.4.2PlatformGameplay.ini
      • 3.4.3user.settings
  • 4The White Wolf Comes
    • 4.1Base Mod
    • 4.2Bug Fixes
    • 4.3Reshaping The User Interface
      • 4.3.1The Camera
      • 4.3.2The HUD and Menus
      • 4.3.3The World Map
    • 4.4Reshaping The Continent
      • 4.4.1The Armaments
      • 4.4.2The Lands
      • 4.4.3The People
      • 4.4.4The Weather and Effects
    • 4.5Reshaping The Game
      • 4.5.1Base Overhaul
      • 4.5.2Alchemy
      • 4.5.3Combat
      • 4.5.4Locations
  • 5All Good Things Must Come To An End
    • 5.2Conflict Resolution
      • 5.2.2Script Merger
    • 5.3Post Install Configuration Tweaks
      • 5.3.1In Game Configuration
  • 6Tips, Known Issues, and Troubleshooting
    • 6.2Known Issues
    • 6.3Troubleshooting

Introduction and Summary

W3R: The Wild Hunt Revisited is a mod guide designed to keep up with the ever changing Witcher 3 mod landscape. Key tenets of this mod guide include:

  • Increased Immersion and Realism including but not limited to blood/gore, intense combat, nudity/sex, realistic needs, and survival.
  • Maintained Lore Friendliness meaning remaining true to the majority of The Witcher lore - but not in a purist sense - some liberties will be taken.
  • Maintained Stability with Maximum Functionality including conflict resolution, mod ordering, and more.

Author's Development System

The system used for the creation of this guide is as follows:
Processor: Intel Core i5 3570k @ 4.4 Ghz
Motherboard: Gigabyte G1 Sniper 3
Memory: Corsair Vengeance 16GB (2x8GB) DDR3 1600
Video Card: AORUS GeForce® GTX 1080 Ti Xtreme Edition 11G
Hard Drive (OS): Samsung 840 PRO 256GB SSD
Hard Drive (Games): Samsung 840 PRO 256GB SSD
Hard Drive (Data Backup): Western Digital Black 500GB 7200RPM

Prerequisites

Spectacular achievement is always preceded by unspectacular preparation. --Robert H. Schuller

To use this guide to it's fullest extent, the following software must be installed and configured as specified.

Official CD Projekt RED Content

  • The Witcher 3: Wild Hunt GOTY Edition v1.31
  • The Witcher 3 Modkit 1.3 (21 October 2016) - Not officially released, see thread on CDProjekt forums.

The Witcher 3 Modkit must be installed in a path with no spaces or bugs using the tools may occur.

Tools

  • 7-Zip v9.20

The function of this tool is to open archives manually when not using other tools as it handles most modern compression schemes and is free to use.

  • ModKitchen - GUI for The Witcher 3 ModKit v1.0.1

ModKitchen should be installed in a path with no spaces or bugs using the tools may occur.
The function of this tool is to provide a wrapper for the command line functions of The Witcher 3 Modkit.

  • Witcher 3 Mod Manager v0.5.1BETA

The function of this tool is to install the main mod folder and apply found DLCs, keybindings, and xmls automatically.

  • Witcher 3 Mod Merger v0.5.1

Witcher 3 Mod Merger should be installed in a path with no spaces or bugs using the tools may occur.
The function of this tool is to merge texture and mesh mods to avoid the texture mod limit.

  • Witcher 3 Script Merger v0.6.2

The function of this tool is to check the mods folder for conflicts and displays them in the UI. If the conflict is a .ws script or .xml file inside a .bundle package, then this tool can merge the different versions.

All Journeys Begin With The First Step..

The first step, my son, which one makes in the world, is the one on which depends the rest of our days. --Voltaire

The road of the White Wolf begins slowly yet with purposeful resolve.

Configure The Witcher 3

Upon downloading The Witcher 3: Wild Hunt there are no settings files pre-generated. Thus, it is imperative to run the game once to generate the initial set of configuration files and do basic setup.

Notice:The video settings provided assume a PC similar to the authors system. Some settings may need to be adjusted to maintain FPS based on available hardware.

(Optional) Experienced players may also want to set the following:

After all settings have been set:

These settings have now been saved into the configuration files. These settings have accomplished the following:

  • Setup the user interface for minimal obstruction and maximum responsiveness.
  • Setup the graphics for maximum fidelity while maintaining good fps.

Configure Graphics Driver

Notice:This section of the guide is Nvidia specific. It is suggested that users of other video cards attempt to mimic these settings using equivalent software.

With the base game setup completed, it is time to begin tweaking the graphics. Modern graphics drivers can be used to enhance a games built in functionality and add additional features. Perform the following:

These changes have accomplished the following:

  • High quality anisotropic filtering will now be provided by the driver improving image quality.
  • Vertical Sync will prevent screen tearing.

ReShade Graphics Modification

Crosire's ReShade is an advanced, fully generic post-processing injector for games or alike. Imagine your favorite game with ambient occlusion, real high quality bokeh depth of field, color correction and more .. ReShade provides a generic way to access both color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools to make it happen.

Initial Configuration Tweaks

The following tweaks aim to increase gameplay and visuals in The Witcher 3: Wild Hunt by tweaking the game engine to provide a better than vanilla experience. If a section exists, simply add the tweak to the bottom of that section or update existing parameter if present. If a section does not exist, add it at the bottom of the file.

General.ini

This file can be found in the <The Witcher 3>/bin/config/base folder.

Enable Debug Console Tweak

This tweak enables the debug console that can be used in conjunction with some mods.

[General]
DBGConsoleOn=true

PlatformGameplay.ini

This file can be found in the <The Witcher 3>/bin/config/platform/pc folder.

Movement Responsiveness Tweak

This tweak will increase the movement responsiveness of the player.

[Gameplay]
LeftStickSensitivity=1.0

user.settings

This file can be found in the <My Documents>/The Witcher 3 folder.

Disable Anistropic Filtering Tweak

This tweak will disable the games internal Anistropic Filtering as it is now being handled by the driver.

[Rendering]
MaxTextureAnizotropy=0
High Quality Mipmaps Tweak

This tweak will force the game to use much higher quality mip textures, improving the visual fidelity of the game at little to no performance cost.

[Streaming/Textures]
UseMipRefiner=true
HUD Position Tweak

This tweak fixes the position of HUD elements at aspect ratios higher than 16:9.

  • For 16:10 aspect ratio:
[Hidden]
uiVerticalFrameScale=1.1253
  • For 21:9 aspect ratio (not needed for GOTY edition):
[Hidden]
uiHorizontalFrameScale=1.3125
Memory Budget Tweak

The Witcher 3: Wild Hunt has a texture memory budget that is set too low for the PC version of the game. Increasing it smooths out the frame rate by decreasing on-the-fly loads.

[Rendering]
TextureMemoryBudget=half your GPUs VRAM (i.e. 1024 for 2GB GPUs)
Shadow Occlusion Culling Tweak

The Witcher 3: Wild Hunt makes heavy use of occlusion culling to improve performance but sometimes this leads to visual bugs such as shadows popping in very close to Geralt or sunlight streaming through windows that disappears while moving in-doors. This tweak alleviates some of these issues.

  • Note: The in-game 'Shadow Quality' slider will reset to 'Low'. This is expected and the game will use the tweaked values appropriately as long as the slider is not moved in game.
[Rendering]
CascadeShadowDistanceScale0=1.5
CascadeShadowDistanceScale1=3
CascadeShadowDistanceScale2=2.5
CascadeShadowDistanceScale3=2

Alternatively, for even higher fidelity at higher performance cost:

[Rendering]
CascadeShadowDistanceScale0=4
CascadeShadowDistanceScale1=4
CascadeShadowDistanceScale2=3
CascadeShadowDistanceScale3=2
CascadeShadowQuality=4
Shadow Performance Tweak

This tweak can improve performance without a significant loss in visuals.

[Rendering]
CascadeShadowmapSize=2048
Shadow Pop-In Tweak

The Witcher 3: Wild Hunt has some issues with shadow pop-in on character held objects such as boxes, clothing, and weapons. This tweak makes the distance where this pop-in occurs to be further away from the player.

[Rendering]
CharacterShadowsFallbackDistance=40

The White Wolf Comes

Ooh a man - nay - a wolf, gray, but not old. 'Tis he the pellar awaits. 'They shall come whose stench is rape and death, but the wolf shall disperse them. The White Wolf.' --The Pellar

With the start of the journey complete, the Butcher of Blaviken strides strongly into the hunt for his adopted daughter Ciri. The important points to remember when installing mods are as follows:

  • Mods should be installed using the Witcher 3 Mod Manager for use by the game. For reference, each mod is installed with its own folder prefixed with 'mod' and generally consist of bundles for textures or .ws files for script changes. Mods are loaded in alphabetical order and use the first instance of each file found.
  • Mods are sorted into categories; however, the order of installation does not affect the final result.
  • The recommended option/texture size will be specified next to the version number when required.
  • The recommended configuration changes and file(s) to edit will be specified directly after the mod notes.
  • Backup a copy of the original mod archives in case a mod is ever taken down.

Base Mod

This first mod is essential to have a smooth modding experience with scripts.

Unification patch for 1.31 and 1.31GOTY

Author: wghost81
Version: 1.1
Special Installation: Do NOT use Witcher 3 Mod Manager. Instead, extract the content and Mods folder within the archive to the base game folder, overwrite all when prompted.
Mod Notes: The patch contains only official 1.31 and 1.31 GOG GOTY scripts and only official fixes which are available to GOTY users. If you have non-GOTY version of the game, installing the patch will make your game almost identical to GOG GOTY. If you already have GOG GOTY version of the game, this patch will ensure your game is backwards compatible with non-GOTY while still keeping all GOTY changes and fixes. In other words, Unification patch makes both game versions identical, allows mod makers to release single version of their mods and saves mod users from mod version/game version conflicts.

Bug Fixes

This section is reserved for bug fix mods.

Alternate Aard Water Ripple Fix

Author: erxv
Version: 1.0
Mod Notes: Fixes the ripple effect on the water that is absent when using alternate aard.

Better Torches

Author: Syynx
Version: 1.31
Mod Notes: This mod allows the player to climb, fight, and ride a horse without putting the torch away. A novel concept.

Fix for Avalach Lab Music

Author: Technik
Version: 1.0
Mod Notes: Fixes music that was bugged due to one of the official patches.

Horse DLC Equipment Fix

Author: Rivianbleidd
Version: 1.0
Mod Notes: This mod fixes some mesh visibility issues with the DLC horse equipment. The LOD and visibility settings were way more conservative than the non-DLC equipment.

Nitpicker's Patch

Author: chuckcash
Version: 1.12
Mod Notes: Fixes some lingering visual bugs.

No More Rolling Down Stairs

Author: KCS
Version: 1.4
Mod Notes: In the vanilla game, walking down some steep stairs would send Geralt tumbling. Now instead of rolling down the stairs, Geralt will do a quick little stutter step and keep on moving.

Dism the source files could not be downloaded. It seems many others are experiencing the same problem.Windows Server 2012 requires that.Net Framework is enabled via as a feature rather than using the installation file method that we are used to in previous versions of Windows. Add roles and features wizard, PowerShell). For servers with an internet connection this works fine, and can be achieved in a number of ways (eg. This process caused me a lot of problems and I wasted a lot of time on it today.

TW3 Gameplay Tweaks

Author: wghost81
Version: 1.0 (modGallop + modJumpSprint + modNoForcedAltMovement + modNoForcedTutorial + modNoStartupMovies)
Mod Notes: This is a collection of frequently used gameplay tweaks specifically created to be compatible with Unification Patch. Each tweak does exactly one thing and is made as small and simple as possible to ensure compatibility with other tweaks and mods.

Reshaping The User Interface

This section is dedicated to mods that affect the user experience in controlling Geralt of Rivia on his adventures throughout The Continent.

The Camera

This sub-section is dedicated to mods that alter the camera effects and position.

No Dirty Lens Effect

Author: RumenWest
Version: 1.0
Mod Notes: This mod removes the dirty lens camera effect when looking at a bright light source.

Remove Screen Water Droplets Effect

Author: FPSRazR
Version: 1.1
Mod Notes: This mod removes the water droplets camera effect during rain.

Toxicity - Clean Face and Screen

Author: DJ_Kovrik
Version: 1.30 (Clean Face and Screen)
Mod Notes: Removes toxicity visual effects from Geralt's face and/or toxicity green swirls from screen corners.

The HUD and Menus

This sub-section is dedicated to mods that improve the hud, interactions with the world, and the menu system.

Alternate Lightsources Interaction

Author: DJ_Kovrik
Version: 1.31
Mod Notes: This mod hides the prompts for all in game light sources unless you have the Aard (Extinguish) or Igni (Ignite) sign selected.

AutoLoot Configurable All-In-One

Author: JupiterTheGod / AeroHD
Version: 3.0.5
Mod Notes: This mod allows the player to loot without having to click loot all on every container or plant.

Friendly HUD

Author: wghost81 aka Wasteland Ghost
Version: 13.4
Mod Notes: This mod is a feature rich user interface overhaul with additional must-have features.

Friendly Meditation

Author: wghost81 aka Wasteland Ghost
Version: 2.0
Mod Notes: The mod introduces real time meditation into the game: start meditation as usual or press a hotkey for Geralt to assume meditation pose and time begin to fast-forward. No menu cluttering the view, meditation is as immersive as it can possibly be.

Friendly Stash

Author: wghost81 aka Wasteland Ghost
Version: 0.9.1
Mod Notes: The mod makes stash management a little less painful: you can configure stash access the way you want and enable using of ingredients in stash for alchemy and crafting. You can also use Roach as a stash.

Live Bestiary

Author: plmjk
Version: 2
Mod Notes: This mod adds 3D models of all the different creatures to the bestiary.

Sort Everything

Author: DJ_Kovrik
Version: 1.33 (Sort Everything - W3MM Optional)
Mod Notes: Implements sorting for some ingame menus (supports all W3 language versions). Configurable via ingame settings menu.

Unread Descriptions

Author: veyn
Version: 1.0
Mod Notes: A small and simple script-only mod that makes it easier to see updates in quest and character journals. With this mod, updated entries will always be sorted before others and will be clearly marked. When clicked, the updated parts of a description will be highlighted with a distinct color.

The World Map

This sub-section is dedicated to mods which affect the world map.

All Quest Objectives On Map

Author: Wolfmark
Version: 1.30.10a (Full)
Mod Notes: This mod displays map icons for all quest objectives in the players journal instead of only the active quest.

Colored Map Markers

Author: DJ_Kovrik
Version: 1.30.1 (All Quest Objectives Compatible)
Mod Notes: Replaces world map and mini map markers with some colored variations.
Mod Dependencies(As Configured):

Reshaping The Continent

The Continent is the location and setting of The Witcher 3: Wild Hunt. This section is dedicated to mods that improve it and all its inhabitants.

The Armaments

This sub-section is for mods dedicated to improving armor, weapons, and any number of other usable items found around The Continent.

All NPC Scabbards

Author: vinh1998/eguitar01
Version: 1.22
Mod Notes: Adds sheaths needed for every sword in the game.

Lore-Friendly Silver Sword

Author: ErdnussSpass
Version: 1.0 (NMM Version)
Mod Notes: The books of Andrzej Sapkowski describe silver swords as very special and unique weapons. This mod aims to account for this by enhancing the optical appearance of silver swords, clearly distinguishing them from steel swords.

Witcher's Knife

Author: RayDess
Version: 1.1 (Ornamental Knife)
Mod Notes: Changes the dinky knife Geralt uses to cut trophies from monsters into something better.

The Lands

This sub-seciton is for mods dedicated to improving the environments of The Continent.

Beautiful Rocks

Author: Boostin4kix
Version: 1.0 (Light)
Mod Notes: Modified meshes and textures for the rocks in Velen, Skellige, White Orchard, and Kaer Morhen.

The Witcher 3 HD Reworked Project

Author: Halk Hogan
Version: 5.1 (Manual Install Version)
Mod Notes: This project aims to improve the graphics by reworking models and textures to better quality.

The People

This sub-section is for mods dedicated to improving the people of The Witcher 3: Wild Hunt.

Chest Hair For Geralt

Author: Rivianbleidd
Version: 1.5.1 (Mutantism White Misc File Only)
Mod Notes: This mod improves the chest hair on Geralt and makes it white.
Mod Dependencies(As Configured):

Geralt HairWorks Colors and Beard Styles

Author: Rivianbleidd
Version: 1.1 (White Beard - Less White)
Optionals: GeraltHairWorks_realBeard, GeraltHairWorks_realHair
Special Installation: Extract the full_AllHairs/modGeraltRealHWhair folder from the GeraltHairWorks_realHair archive and install that.
Mod Notes: This mod provides whiter alternatives for Geralt’s HairWorks beard and eyebrows. With the optional 'Real' beard, this mod drastically improves the quality of the HairWorks hairs.

Lore-Friendly Ciri

Author: Wzol
Version: 2.0 (Full)
Optionals: Lore Friendly Ciri Portrait
Mod Notes: This mod changes the appearance of Ciri making it more lore-friendly.

Lore-Friendly Witchers

Author: DazzlingDjango
Version: 0.7 (All Three Main Files)
Mod Notes: This modification series aims for a more lore-friendly appearance of Geralt and the other witchers. By 'lore' I mean the previous games, references in the current game itself and Andrzej Sapkowski's books. So far, three mods have been realized.
Mod Repack Required (Guide)
Problem: When using hairworks, the hair textures from this mod make Geralts hair too white.
Solution: Remove the offending textures:

The Weather and Effects

This sub-section is for mods dedicated to the weather and various effects in the game.

Brutal Blood

Author: ulug
Version: 4.0u1
Special Installation: Extract the Lite folder from the archive and install that.
Mod Notes: This mod changes and enhances the blood effects in combat.

Improved Particle Systems

Author: MrMan01
Version: 1.0Fix (No Shaders Version)
Mod Notes: This mod increases the number of particles per particle effect, recolors several effects (including both forms of Igni and the Devil's Puffball bomb), adds particle collision to monsters and Geralt, and makes many particle effects respond to the wind.

Lamp on Player's Boat

Author: Hyadum
Version: 1.1
Mod Notes: This simple mod adds a lamp on the player boats.

Lightsource Yrden And Igni

Author: Hyadum
Version: 1.0 (Alt Igni and Yrden lightsource)
Mod Notes: Really simple mod, it adds light sources to the default Yrden runes. It also edits slightly the griffin set Yrden effect, by adding a light source and making the 'energy circle' more evident.

More Shadows

Author: DJ_Kovrik
Version: 0.5
Mod Notes: Enables shadow casting for some in game light sources (braziers, candles, lamps and torches) as well as tweaks shadow fade and auto-hide distances for all adjusted light sources.

How To Use Witcher 3 Script Merger
Skellige Ice Breath

Author: CAPA
Version: 2.0.3 (Menu + Scripts)
Special Installation: Merge the two archives together before installing.
Mod Notes: Enables Ice Breath FX to Geralt, Roach, and NPCs while in Skellige.

Smart Magic Lamp

Author: woodbyte
Version: 3.31.1
Mod Notes: Context sensitive magic lamp that doubles as a regular lamp when not scanning for memories.

The Aard

Author: CAPA14
Version: 1.0
Mod Notes: Changes how the Aard effects look, based on the E3, VGX videos, Bruxa Aard and Gargoyle Stomp.

Reshaping The Game

This section is dedicated to mods that affect the gameplay of The Witcher 3: Wild Hunt.

Base Overhaul

Ghost Mode

Author: wghost81
Version: 2.7.1
Mod Notes: Ghost Mode is an overhaul mod which changes almost every aspect of gameplay: from combat and damage to loot and economy. The mod aims to create more challenging and balanced experience, while not deviating too far from vanilla system and principles, i.e. all game basics remain the same. The vanilla game has lots and lots of gameplay issues: skills not working as intended or not working at all, descriptions being wrong, decoctions not doing what they're supposed to do, quest levels and experience being weirdly distributed, etc. A large portion of this mod is dedicated to resolving these issues: fixing bugged skills and items, providing better descriptions, tweaking useless and overpowered skills and items to be more balanced, changing loot so dimeritium plate can no longer be found inside poor peasant's shack, etc.

Alchemy

Preparations

Author: wghost81
Version: 6.1
Mod Notes: General idea of the mod is to turn meditation into more meaningful process: it's no longer used to simply skip time and auto-refill your potions and bombs, you need meditation to manage your character skills, equipment and alchemy.

Combat

Enhanced Targetting for UPatch

Author: Mpstark
Version: 3.1
Mod Notes:The Witcher 3's automatic targeting fails to impress, especially in combination with the 'softlock' mechanism — targets can change wildly for seemingly no particular reason, during a dodge, for example, which can lead to violent (and frustrating!) deaths from being locked in an animation in a completely unintended direction. This mod replaces Witcher 3's automatic targeting with one that is much more consistent, particularly for mouse and keyboard controls, though a controller preset is available in the menu. An options menu is also provided with which to tweak exactly how targeting works — find what works for you and your playstyle!

Locations

Additional Stash Locations

Author: DJ_Kovrik
Version: 1.32
Mod Notes: Adds a few new stash locations as well as relocates some of the existing ones (in Crow's Perch and Kaer Trolde).

All Good Things Must Come To An End

We come to the last leg of the journey, the road was long and hard but the end worth it.

Texture Mod Merging

There is a hard limit of texture mods that can be loaded by the game at any one time. In order to bring the texture mod count down, some of these must be merged. In order to do this, we will use the official The Witcher 3 Modkit along with a third party tool called Witcher 3 Mod Merger. Setup a working area with the following folder structure, this working areas path should contain no spaces:
TW3ModMerging

  • Cooked
  • Packed
  • Uncooked

Perform the following to configure Witcher 3 Mod Merger:

Notice:If you need to uninstall or update one of the mods in the merge, click [Unmerge All] before uninstalling said mod.

Conflict Resolution

Various mods will conflict with each other in one way or another, when this happens it must be dealt with. This is essential for bug free game play.

Mod Asset Conflicts

Conflicts between identically named mesh and texture files are resolved by the game engine in alphabetical order by default. To override this behavior, a mods.settings text file must be created in the <My Documents>/The Witcher 3 folder. The format of this file is easy to follow:

[mod<ModName>]
Enabled=1 or 0 (Yes or No)
Priority=# (0 - 9999, Mods With Lower Priority Win)

For the purposes of this guide, copy and paste the following text into the file:

[mod0000_MergedFiles]
Enabled=1
Priority=0
[modGeraltChestHair]
Enabled=1
Priority=1
[mod0000_MergedPack]
Enabled=1
Priority=2
[modGhostMode]
Enabled=1
Priority=3
[modTheAard]
Enabled=1
Priority=4

Script Merger

Perform the following:

If a merge has a conflict, a GUI will open asking you to solve each conflict. The following section(s) will show how to resolve any known script merges that require action on the users part. Note that some non-script based mod conflicts are not able to be merged, however the mods.settings file created in the previous section will affect how they are displayed in the tool. Unless otherwise specified, these conflicts are known and can be ignored.

scripts/game/gui/menus/journalQuestMenu.ws

The mods Sort Everything and Unread Descriptions have minor script conflicts and need user intervention to be merged.

  • Conflict 1: Select Line(s) from C then B (Order Important)
scripts/game/player/playerWitcher.ws

The mods AutoLoot Configurable All-In-One and Preparations have minor script conflicts and need user intervention to be merged.

  • Conflict 1: Select Line(s) From C then B (Order Important)

Post Install Configuration Tweaks

Some mods installed during the previous section require in-game settings tweaks for intended operation.

Notice:During the first startup of the game post-modding, the changed scripts will automatically be compiled. Bugs have been observed when playing after a script compilation. Therefore, after the compilation is finished, exit the game and restart before continuing.

In Game Configuration

AutoLoot Configurable All-In-One

AutoLoot Configurable All-In-One provides a convenient menu in game to configure the mod. Note: The default settings are not set until after loading into a game for the first time. Do so, then perform the following:

Notice:Do NOT use the radius loot or true auto loot functionalities of this mod. They can cause errors with item leveling and may cause diagrams to duplicate. To disable the hotkeys, open <Documents>/The Witcher 3/input.settings and remove all keybinds with AutoLootRadius or ToggleTrueAutoLoot in them.
Brutal Blood

Brutal Blood must be enabled in game.

Friendly HUD

Friendly HUD requires some UI elements to be hidden by default. Perform the following:

Next, the mod itself must be configured. Perform the following:

Once both of these are completed, perform the following:

Skellige Ice Breath

Skellige Ice Breath provides a convenient menu in game to configure the mod. Perform the following:

Start Playing

Enjoy your time playing The Witcher 3: Wild Hunt. Remember to take your time as you only get to experience the game for the first time once. Play the game on Death March difficulty to get the full Witcher experience.. anything less would be uncivilized. It is also recommended to switch the Gwent Difficulty Level to Hard after the game has allowed you to take control via the Options > Gameplay menu.

Tips, Known Issues, and Troubleshooting

The Witcher 3: Wild Hunt is not a bug free experience and is being patched often. Invariably, issues are going to occur in any adventure on The Continent. That said, this section will list any known issues and some troubleshooting tips any good Witcher should know.

Tips

  • Not all merchants are created equal, pay attention to the relative values of items at different types of merchants. Just because they will buy an item, doesn't mean they pay top coin.
  • When finding a monster contract, visit the initial quest giver even if the quest is above your level. Haggling for more gold always results in a higher final payment even if you settle for the bottom of the haggle bar.

Known Issues

Gameplay

  • Due to a soft conflict between Alternate Lightsource Interaction and Preparations you must equip the Aard sign to use any currently ignited fire sources or equip the Igni sign to use any ignitable fire sources for meditation.
  • In some cases the full version of the All Quest Objectives On Map mod may add a pin for a merchant that already has one. This usually happens for the merchants that are involved in quests and change location. This happens rarely and duplicate / incorrect pins can be removed by double-clicking them without problems.

Visuals

  • None

Troubleshooting

Low FPS / Stutter

  • Nvidia Hairworks takes a lot of CPU and graphics horsepower to run. If experiencing FPS drops that affect your gameplay, try lowering the quality setting. If performance does not improve enough to make a difference, disable it and the various hairworks mods accordingly. The hairworks effects are quite good, so do so as a last resort.

Important Dates

  • 02/14/2017 - Game Version 1.31 GOTY Update
  • 09/13/2016 - Game Version 1.31 Update
  • 09/09/2016 - Game Version 1.30 Update
  • 08/16/2016 - Game Version 1.24 Update (mods For 1.22 still compatible)
  • 06/29/2016 - Game Version 1.22 / All DLC Compatible Version
  • 06/03/2016 - Game Version 1.21 / All DLC Compatible Version
  • 09/08/2015 - Comment thread created.
  • 08/29/2015 - Development started.


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